All these options are incredibly easy to access and are explained fairly well. The game does a good job of not beating you over the head with any of it.
As soon as that gets old, you can raise the AI racers' difficulty or change their car class to offer several layers of challenges.īut none of this is overwhelming. The upside is that wheel-to-wheel racing is much more present and much more rewarding, because if you can maintain your distance from parallel cars going into a corner, chances are the AI will chicken out and you will take the lead. Any small bump or contact with other cars and you'll end up spinning out.
PROJECT CARS PC GRAPHICS SETUP FREE
You are more or less free to do whatever you want in free practice, but things get less forgiving when you take part in a race weekend. It's easy to imagine the different track conditions that will get you to try out various pit stop strategies. You can choose a different tyre compound for each wheel, ending up with four different compounds, in case you're some sort of crazy person. Pit strategies can be set up pre-race, and even saved for later. I applied more pressure to the rear brakes to make them just a little bit more responsive, though I suffered a little for it on those flying straights, because the over-steer karma got me. Fast forward to Nürburgring a few minutes later, and I was braking hard but struggling to nail those tight turns. Tuning covers settings like brake bias, brake pressure, traction control and others. I chose a GT class car and was given the option to tune it. And I was also right.īefore starting off with a free practice on Spa, I was greeted with a good selection of cars covering multiple classes and disciplines.
I expected it to be less "fun" than my traditional go-to racing games. Project CARS is a game I went into expecting rigid, accurately simulated driving mechanics. Instead, I am going to offer my impressions of the game's mechanics, which is really what makes or breaks a racing game. Those are on a par with any AAA game out there. I am not going to talk about Project CARS' graphics or sound design. "If you stick with a specific car you'll start to appreciate its various nuances, and with tuning, overcome some of its quirks." The cars also use a similar tier system to show which performance bracket they fall into.Project CARS consistently produces great looking trailers, but is that really all there is? This is done by choosing which type of items you want on the car, using a tier system. You can change the specification of your tyres, brakes, air intakes, crankshafts and get better weight distribution and fuel injection. The customisation options in PC3 are a bit like marmite, you'll either love or hate them depending on your preferences. What I mean by this is that they drive around the circuit and race each other, rather than you. There are times though when the AI feels like it doesn't know you're there. Just like in PC2 though, you can set the speed of the AI and also their aggression levels, which is very refreshing. READ MORE: V10 R-League: Unique format promises exciting racing They're also very fast in a straight line but poor through the corner, in general.Īlthough, even the best games struggle with AI balancing, even F1 2020 has noted issues in that regard. The AI usually rocket off the starting line for a standing start, no matter what difficulty you're on.